Panzerschreck #4
  Panzershcreck #4 contains two issue games.  Battle of the Atlantic (BotA) is a solitaire WW2 game pitting the Kriegsmarine wolfpacks versus allied convoys.  Players assume the role of Admiral Donitz and make plans about how best to deploy your U-Boat forces against an ever tougher allied game system.  
  BotA comes complete with rules, 8.5 x 11 cardstock map, 77 color counters, deck of 40 Event cards, and various game aids.  Components must be mounted and cut apart prior to play.
  Turns are monthly.  The player must allocate U-Boats, Milkcow tankers, and Condor bombers among the seven shipping areas on the board.
   But watch out.  Allied escorts and air patrols (deployed by the game system) are lurking, and the Kriegsmarine cannot afford to lose too many of their U-Boats.  U-Boats may adopt one of three modes during placement:  Aggressive (will sink more allied ships, but are more vulnerable to ASW), Normal, and Shadow (will sink less shipping, but are harder to eliminate).  To win, the German must sink a prescribed amount of tonnage, and prevent a convoy "lifeline" from being established to Britian.  The game covers the decisive period of the Battle of the Atlantic, August 1942 through May 1943.  Individual counters are provided for Admirals Donitz and Raeder (reflecting strategic options in the game), and rules govern such things as the steady advance of allied ASW technology, U-Boat Aces, German surface raiders, and many other standard and optional features.  BotA has a complexity level roughly similar to Avalon Hill's War at Sea, and may be played in less than an hour.
  Issue 4's second game is called Berchtesgaden: The Alpine Redoubt.  This is a two-player alternate history WW2 game.  It comes with full rules, an 8.5 x 11 card- stock map, and 66 color unit counters.   Here it's the Germans trying to fend off both Western and Eastern allied armies converging on the "National Redoubt" in the Austrian Alps in April 1945.  German leadership has evacuated Berlin, and is preparing for a last-ditch effort, and lack of supplies and the combined might of the allies will end the war soon.  The Germans stand no chance.  Unless...  
   The game postulates the German's one ray of hope is that most unlikely of events:  a separate peace with the West.  The German's "win" the game if they can escape with anything less than unconditional surrender.  The allies must conquer the enemy as quickly as possible and try and keep the chances of a separate peace as slim as possible.  Several "What If" possibilities are included, as well as variation of play, such as East vs. West to see who can be the one to eliminate once and for all the German leadership.  Components must be mounted and separated prior to play.  Playing time is approximatly 30 minutes.
   Panzerschreck #4 is 48-pages (plus inserts); visit the Prices page for postage information and current price. The magazine includes the usual mix of variants and articles, including games such as Victory: The Blocks of War, ASL, Axis & Allies, The Barbarossa Campaign, and more.  We're sure you will enjoy what this issue has to offer!   
   
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